This article introduces how to build a basic micro-thinking framework for common user, design, and transaction decisions in the micro-world of products. bulk sms service Hope the content inspires and helps you. The prompt must be advanced in advance, otherwise the user will not understand; Can this button be placed at the top? Spring Festival activities have a great impact Players say that this is difficult to play and the experience is very bad What can users understand? Where is the most reasonable place to place the button? What is the best user experience? The so-called heart has bulk sms service a tiger, and sniffs the rose. In the last article, Sit wrote some basics about the macro-thinking of products. The macro-thinking of products depends on everyone's cognition of the world, but products must have lofty ideals and awareness.
More often, it is to deal with every detail requirement of the product. Today, Sitter will talk about the "rose" in the product: the microscopic world of the bulk sms service product. 01 users Everyone is talking about users, so what are users? What is the relationship between users and our products? The first question, is the user a "human"? First of all, to clarify, this is by no means swearing, but a real question. We often say that "the ultimate product studies human nature". In the last article, Seater did say that the essence of society is a gathering of individuals, but are users equal to "people"? Here, I want bulk sms service to put forward a point: "human" and "human nature" are two things, human is only the carrier of "human nature", and "human nature" is the demand. From this perspective, users are not equal to people, but bearers of "demand".
This is completely consistent with the description in the chapter about users in Yu Jun's Product Methodology, written by the great god Yu Jun, that "users are a collection of requirements". Why do you say that users are the bearers or collections bulk sms service of needs? For example, if we go to the registered users in the database, for example, the main users are "male players in the age group x-xx", then these players only play our games? No, he also plays other games, possibly influenced by social needs and other games. At the same time, he has other needs and is also a user of other products, and our product only solves a need in one of the scenarios. Therefore, researching users bulk sms service is actually observing "demand" on the carrier of "people" So what is the effect of understanding that users are only the bearer of needs on our products? for example: